float offset;
/* check to make sure len is not so close to zero that it'll cause errors */
- if (IS_EQ(len, 0) == 0) {
+ if (IS_EQF(len, 0.0f) == false) {
/* find bounding-box range where target is located */
if (ownLoc[clamp_axis] < curveMin[clamp_axis]) {
/* bounding-box range is before */
curvetime = 0.0f;
else if (ownLoc[clamp_axis] >= curveMax[clamp_axis])
curvetime = 1.0f;
- else if (IS_EQ((curveMax[clamp_axis] - curveMin[clamp_axis]), 0) == 0)
+ else if (IS_EQF((curveMax[clamp_axis] - curveMin[clamp_axis]), 0.0f) == false)
curvetime = (ownLoc[clamp_axis] - curveMin[clamp_axis]) / (curveMax[clamp_axis] - curveMin[clamp_axis]);
else
curvetime = 0.0f;