BGE patch #28476: Character object physics type
[blender.git] / source / gameengine / Physics / common / PHY_Pro.h
index 110d4731cdc012ef5136387387e50d2449ae6082..b930177d3a8b0c28cc20a76e826e1e3f03c52b42 100644 (file)
@@ -46,6 +46,9 @@ struct PHY_ShapeProps {
        bool       m_do_anisotropic;        // Should I do anisotropic friction? 
        bool       m_do_fh;                 // Should the object have a linear Fh spring?
        bool       m_do_rot_fh;             // Should the object have an angular Fh spring?
+       MT_Scalar  m_step_height;                       // Max height of climbable steps (Character)
+       MT_Scalar  m_jump_speed;                        // Velocity of jumps (Character)
+       MT_Scalar  m_fall_speed;                        // Max velocity of falling (Character)
 };