PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
ccl_global Ray *ray = &kernel_split_state.ray[ray_index];
ccl_global float3 *throughput = &kernel_split_state.throughput[ray_index];
+ bool ray_was_updated = false;
if(IS_STATE(ray_state, ray_index, RAY_UPDATE_BUFFER)) {
+ ray_was_updated = true;
uint sample = state->sample;
uint buffer_offset = kernel_split_state.buffer_offset[ray_index];
ccl_global float *buffer = kernel_split_params.tile.buffer + buffer_offset;
ASSIGN_RAY_STATE(ray_state, ray_index, RAY_TO_REGENERATE);
}
+ if(kernel_data.film.cryptomatte_passes) {
+ /* Make sure no thread is writing to the buffers. */
+ ccl_barrier(CCL_LOCAL_MEM_FENCE);
+ if(ray_was_updated && state->sample - 1 == kernel_data.integrator.aa_samples) {
+ uint buffer_offset = kernel_split_state.buffer_offset[ray_index];
+ ccl_global float *buffer = kernel_split_params.tile.buffer + buffer_offset;
+ ccl_global float *cryptomatte_buffer = buffer + kernel_data.film.pass_cryptomatte;
+ kernel_sort_id_slots(cryptomatte_buffer, 2 * kernel_data.film.cryptomatte_depth);
+ }
+ }
+
if(IS_STATE(ray_state, ray_index, RAY_TO_REGENERATE)) {
/* We have completed current work; So get next work */
ccl_global uint *work_pools = kernel_split_params.work_pools;