return true;
}
-bool RenderBuffers::get_pass_rect(PassType type, float exposure, int sample, int components, float *pixels)
+bool RenderBuffers::get_pass_rect(PassType type, float exposure, int sample, int components, float *pixels, const string &name)
{
if(buffer.data() == NULL) {
return false;
continue;
}
+ /* Tell Cryptomatte passes apart by their name. */
+ if(pass.type == PASS_CRYPTOMATTE) {
+ if(pass.name != name) {
+ pass_offset += pass.components;
+ continue;
+ }
+ }
+
float *in = buffer.data() + pass_offset;
int pass_stride = params.get_passes_size();
pixels[3] = f.w*invw;
}
}
+ else if(type == PASS_CRYPTOMATTE) {
+ for(int i = 0; i < size; i++, in += pass_stride, pixels += 4) {
+ float4 f = make_float4(in[0], in[1], in[2], in[3]);
+ /* x and z contain integer IDs, don't rescale them.
+ y and w contain matte weights, they get scaled. */
+ pixels[0] = f.x;
+ pixels[1] = f.y * scale;
+ pixels[2] = f.z;
+ pixels[3] = f.w * scale;
+ }
+ }
else {
for(int i = 0; i < size; i++, in += pass_stride, pixels += 4) {
float4 f = make_float4(in[0], in[1], in[2], in[3]);