if((a & 255)==0) vlr= obr->vlaknodes[a>>8].vlak;
else vlr++;
- if(vlr->mat->mode & MA_TRACEBLE) {
+ if((vlr->mat->mode & MA_TRACEBLE) && (vlr->mat->material_type == MA_TYPE_SURFACE)) {
tree->face[b].obi= c;
tree->face[b].facenr= a;
tree->occlusion[b]= 1.0f;