float axis_min[3], axis_max[3];
};
+struct TransformCalcParams {
+ uint use_only_center : 1;
+ uint use_local_axis : 1;
+ /* Use 'Scene.orientation_type' when zero, otherwise subtract one and use. */
+ ushort orientation_type;
+};
int ED_transform_calc_manipulator_stats(
- const struct bContext *C, bool use_only_center,
+ const struct bContext *C,
+ const struct TransformCalcParams *params,
struct TransformBounds *tbounds);
#endif /* __ED_TRANSFORM_H__ */