* to push this up to edges & faces. */
EDBM_selectmode_flush_ex(em, SCE_SELECT_VERTEX);
- EDBM_update_generic(C, em, TRUE);
+ /* only recalc editmode tessface if we are staying in editmode */
+ EDBM_update_generic(C, em, enter_editmode);
/* userdef */
if (*state && !enter_editmode) {