Detail sampling operator
[blender.git] / source / blender / blenkernel / intern / pbvh_intern.h
index d4cd6bcf9d885aa8691ed9f82dc7cd8e67a9636e..75d2a8333a1cdcd5a7101cdc52859c5f9465ebfc 100644 (file)
@@ -185,6 +185,9 @@ int pbvh_bmesh_node_raycast(PBVHNode *node, const float ray_start[3],
                                                        const float ray_normal[3], float *dist,
                                                        int use_original);
 
+int pbvh_bmesh_node_raycast_detail(PBVHNode *node, const float ray_start[3],
+                                                       const float ray_normal[3], float *detail, float *dist);
+
 void pbvh_bmesh_normals_update(PBVHNode **nodes, int totnode);
 
 #endif