style cleanup
[blender.git] / source / blender / gpu / intern / gpu_draw.c
index fb277815878131e38c06fa8b55142fe541f8da79..7ae4aa550f96b451c2231d6e1d9417716c617fc9 100644 (file)
@@ -1254,7 +1254,7 @@ int GPU_enable_material(int nr, void *attribs)
                        if (GMS.is_alpha_pass) glDepthMask(1);
 
                        if (GMS.backface_culling) {
-                               if(mat->game.flag)
+                               if (mat->game.flag)
                                        glEnable(GL_CULL_FACE);
                                else
                                        glDisable(GL_CULL_FACE);