Smoke: fixing collision objects again (bug introduced in decoupling commit) - thanks...
[blender.git] / source / blender / editors / space_view3d / drawobject.c
index 996c7316570557615a4bb380b5b5c48a7f109f3e..dd1f44c55cb954533be658499ca09b8cf1282a24 100644 (file)
@@ -5368,7 +5368,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
                        else
                        {
                                smoke_get_bigres(smd->domain->fluid, res);
-                               bigfactor = 1.0 / smd->domain->amplify;
+                               bigfactor = 1.0 / (smd->domain->amplify + 1);
                        }
 
                        wmLoadMatrix(rv3d->viewmat);