New Bpy type Text3d for accessing Blender's Font objects.
[blender.git] / source / blender / python / api2_2x / Blender.c
index ec0ba64e1038c535e9dc9e440f12885fec85ca91..b677f09413ead97084abd312f7e5c1824c30d137 100644 (file)
@@ -543,6 +543,7 @@ void M_Blender_Init( void )
        PyDict_SetItemString( dict, "BGL", BGL_Init(  ) );
        PyDict_SetItemString( dict, "Effect", Effect_Init(  ) );
        PyDict_SetItemString( dict, "Text", Text_Init(  ) );
+       PyDict_SetItemString( dict, "Text3d", Text3d_Init(  ) );
        PyDict_SetItemString( dict, "World", World_Init(  ) );
        PyDict_SetItemString( dict, "Texture", Texture_Init(  ) );
        PyDict_SetItemString( dict, "NMesh", NMesh_Init(  ) );