Undo revision 23130 which was a merge with 2.5, a messy one because I did something...
[blender.git] / release / ui / space_logic.py
index 5748d15..728e5e6 100644 (file)
@@ -1,8 +1,8 @@
 import bpy
 
 class LOGIC_PT_properties(bpy.types.Panel):
-       __space_type__ = 'LOGIC_EDITOR'
-       __region_type__ = 'UI'
+       __space_type__ = "LOGIC_EDITOR"
+       __region_type__ = "UI"
        __label__ = "Properties"
 
        def poll(self, context):
@@ -11,19 +11,15 @@ class LOGIC_PT_properties(bpy.types.Panel):
 
        def draw(self, context):
                layout = self.layout
-               
                ob = context.active_object
                game = ob.game
                
-               layout.itemO("object.game_property_new", text="Add Game Property")
-       
-               for i, prop in enumerate(game.properties):
-               
-                       row = layout.row(align=True)     
-                       row.itemR(prop, "name", text="")         
-                       row.itemR(prop, "type", text="")         
-                       row.itemR(prop, "value", text="", toggle=True) # we dont care about the type. rna will display correctly         
-                       row.itemR(prop, "debug", text="", toggle=True, icon='ICON_INFO')         
-                       row.item_intO("object.game_property_remove", "index", i, text="", icon='ICON_X')
-               
+               for prop in game.properties:
+                       flow = layout.row()
+                       flow.itemR(prop, "name", text="")
+                       flow.itemR(prop, "type", text="")
+                       flow.itemR(prop, "value", text="") # we dont care about the type. rna will display correctly
+                       flow.itemR(prop, "debug")
+
 bpy.types.register(LOGIC_PT_properties)
+