extern float RB_shape_get_margin(rbCollisionShape *shape);
extern void RB_shape_set_margin(rbCollisionShape *shape, float value);
+extern void RB_shape_trimesh_update(rbCollisionShape *shape, float *vertices, int num_verts, int vert_stride, float min[3], float max[3]);
+
/* ********************************** */
/* Constraints */