Rigidbody: Allow triangle mesh shapes to deform during simulation
[blender.git] / intern / rigidbody / RBI_api.h
index 97e8e6891ffa28eb030ce46467dc6735a880b2e1..2e7a996781be27c612e4ac4fe26c0c10eef7c48c 100644 (file)
@@ -247,6 +247,8 @@ extern void RB_shape_delete(rbCollisionShape *shape);
 extern float RB_shape_get_margin(rbCollisionShape *shape);
 extern void RB_shape_set_margin(rbCollisionShape *shape, float value);
 
+extern void RB_shape_trimesh_update(rbCollisionShape *shape, float *vertices, int num_verts, int vert_stride, float min[3], float max[3]);
+
 /* ********************************** */
 /* Constraints */