Fix #35337: sculpt performance regression, partial redraw was not working anymore
[blender.git] / source / blender / nodes / NOD_static_types.h
index 4a45f98f7c93570aaf1a1f69e8e4420dfe8ad8e1..f9868966892eb1c65640814fca298fe5b5e9b11a 100644 (file)
@@ -94,7 +94,7 @@ DefNode( ShaderNode,     SH_NODE_LIGHT_FALLOFF,      0,                      "LI
 DefNode( ShaderNode,     SH_NODE_OBJECT_INFO,        0,                      "OBJECT_INFO",        ObjectInfo,       "Object Info",       ""       )
 DefNode( ShaderNode,     SH_NODE_PARTICLE_INFO,      0,                      "PARTICLE_INFO",      ParticleInfo,     "Particle Info",     ""       )
 DefNode( ShaderNode,     SH_NODE_HAIR_INFO,          0,                      "HAIR_INFO",          HairInfo,         "Hair Info",         ""       )
-DefNode( ShaderNode,     SH_NODE_BUMP,               0,                      "BUMP",               Bump,             "Bump",              ""       )
+DefNode( ShaderNode,     SH_NODE_BUMP,               def_sh_bump,            "BUMP",               Bump,             "Bump",              ""       )
 DefNode( ShaderNode,     SH_NODE_NORMAL_MAP,         def_sh_normal_map,      "NORMAL_MAP",         NormalMap,        "Normal Map",        ""       )
 DefNode( ShaderNode,     SH_NODE_TANGENT,            def_sh_tangent,         "TANGENT",            Tangent,          "Tangent",           ""       )
 DefNode( ShaderNode,     SH_NODE_SCRIPT,             def_sh_script,          "SCRIPT",             Script,           "Script",            ""       )