Merge of itasc branch. Project files, scons and cmake should be working. Makefile...
[blender.git] / projectfiles_vc9 / gameengine / ketsji / KX_ketsji.vcproj
index f709e0b..b552b87 100644 (file)
                        />\r
                        <Tool\r
                                Name="VCCLCompilerTool"\r
+                               Optimization="2"\r
                                InlineFunctionExpansion="1"\r
                                AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern"\r
                                PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT"\r
                        <Filter\r
                                Name="SensorsImp"\r
                                >\r
+                               <File\r
+                                       RelativePath="..\..\..\source\gameengine\Ketsji\KX_ArmatureSensor.cpp"\r
+                                       >\r
+                               </File>\r
                                <File\r
                                        RelativePath="..\..\..\source\gameengine\Ketsji\KX_MouseFocusSensor.cpp"\r
                                        >\r
                        <Filter\r
                                Name="Sensors"\r
                                >\r
+                               <File\r
+                                       RelativePath="..\..\..\source\gameengine\Ketsji\KX_ArmatureSensor.h"\r
+                                       >\r
+                               </File>\r
                                <File\r
                                        RelativePath="..\..\..\source\gameengine\Ketsji\KX_MouseFocusSensor.h"\r
                                        >\r