svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22701:22704
[blender.git] / source / gameengine / Converter / BL_MeshDeformer.h
index a6be11d786e354a8a4fe955d83b1b908462ead49..1749d438d21e44c6720905074bf15d69f46a1057 100644 (file)
@@ -32,6 +32,7 @@
 
 #include "RAS_Deformer.h"
 #include "DNA_object_types.h"
+#include "DNA_key_types.h"
 #include "MT_Point3.h"
 #include <stdlib.h>
 
 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
 #endif //WIN32
 
+class BL_DeformableGameObject;
+
 class BL_MeshDeformer : public RAS_Deformer
 {
 public:
        void VerifyStorage();
        void RecalcNormals();
-       virtual void Relink(GEN_Map<class GEN_HashedPtr, void*>*map){};
-       BL_MeshDeformer(struct Object* obj, class BL_SkinMeshObject *meshobj ):
+       virtual void Relink(GEN_Map<class GEN_HashedPtr, void*>*map);
+       BL_MeshDeformer(BL_DeformableGameObject *gameobj,
+                                       struct Object* obj,
+                                       class BL_SkinMeshObject *meshobj ):
                m_pMeshObject(meshobj),
                m_bmesh((struct Mesh*)(obj->data)),
+               m_transverts(0),
+               m_transnors(0),
                m_objMesh(obj),
-               m_transnors(NULL),
-               m_transverts(NULL),
-               m_tvtot(0)
+               m_tvtot(0),
+               m_gameobj(gameobj),
+               m_lastDeformUpdate(-1)
        {};
        virtual ~BL_MeshDeformer();
        virtual void SetSimulatedTime(double time){};
        virtual bool Apply(class RAS_IPolyMaterial *mat);
-       virtual void Update(void){};
+       virtual bool Update(void){ return false; };
+       virtual bool UpdateBuckets(void){ return false; };
        virtual RAS_Deformer*   GetReplica(){return NULL;};
+       virtual void ProcessReplica();
+       struct Mesh* GetMesh() { return m_bmesh; };
+       virtual class RAS_MeshObject* GetRasMesh() { return (RAS_MeshObject*)m_pMeshObject; };
+       virtual float (* GetTransVerts(int *tot))[3]    {       *tot= m_tvtot; return m_transverts; }
        //      virtual void InitDeform(double time){};
+
 protected:
        class BL_SkinMeshObject*        m_pMeshObject;
        struct Mesh*                            m_bmesh;
-       MT_Point3*                                      m_transnors;
        
-       //MT_Point3*                            m_transverts;
        // this is so m_transverts doesn't need to be converted
        // before deformation
        float                                           (*m_transverts)[3];
+       float                                           (*m_transnors)[3];
        struct Object*                          m_objMesh; 
        // --
        int                                                     m_tvtot;
+       BL_DeformableGameObject*        m_gameobj;
+       double                                          m_lastDeformUpdate;
+
+
+#ifdef WITH_CXX_GUARDEDALLOC
+public:
+       void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_MeshDeformer"); }
+       void operator delete( void *mem ) { MEM_freeN(mem); }
+#endif
 };
 
 #endif