Group DEM node code with the rest of the mattes, rather than the filters. Also fixes...
[blender.git] / source / blender / blenkernel / intern / node.c
index 7a4b19915c3d4dce8d7e520d5b442bb96d2ac7b8..359470eecf2223359390ff6a22017aa8f578d792 100644 (file)
@@ -1839,7 +1839,6 @@ static void registerCompositNodes(bNodeTreeType *ttype)
        register_node_type_cmp_vecblur(ttype);
        register_node_type_cmp_dilateerode(ttype);
        register_node_type_cmp_defocus(ttype);
-       register_node_type_cmp_doubleedgemask(ttype);
        
        register_node_type_cmp_valtorgb(ttype);
        register_node_type_cmp_rgbtobw(ttype);
@@ -1863,7 +1862,8 @@ static void registerCompositNodes(bNodeTreeType *ttype)
        register_node_type_cmp_channel_matte(ttype);
        register_node_type_cmp_color_spill(ttype);
        register_node_type_cmp_luma_matte(ttype);
-       
+    register_node_type_cmp_doubleedgemask(ttype);
+
        register_node_type_cmp_translate(ttype);
        register_node_type_cmp_rotate(ttype);
        register_node_type_cmp_scale(ttype);