Group DEM node code with the rest of the mattes, rather than the filters. Also fixes...
[blender.git] / source / blender / nodes / NOD_composite.h
index 1cc9390b8beaffa0a3bceffc83e698cd4c9a3ebc..77745a19934d4e0e8a6ee75b6e946dcc10ad0014 100644 (file)
@@ -80,7 +80,6 @@ void register_node_type_cmp_bilateralblur(struct bNodeTreeType *ttype);
 void register_node_type_cmp_vecblur(struct bNodeTreeType *ttype);
 void register_node_type_cmp_dilateerode(struct bNodeTreeType *ttype);
 void register_node_type_cmp_defocus(struct bNodeTreeType *ttype);
-void register_node_type_cmp_doubleedgemask(struct bNodeTreeType *ttype);
 
 void register_node_type_cmp_valtorgb(struct bNodeTreeType *ttype);
 void register_node_type_cmp_rgbtobw(struct bNodeTreeType *ttype);
@@ -104,6 +103,7 @@ void register_node_type_cmp_color_matte(struct bNodeTreeType *ttype);
 void register_node_type_cmp_channel_matte(struct bNodeTreeType *ttype);
 void register_node_type_cmp_color_spill(struct bNodeTreeType *ttype);
 void register_node_type_cmp_luma_matte(struct bNodeTreeType *ttype); 
+void register_node_type_cmp_doubleedgemask(struct bNodeTreeType *ttype);
 
 void register_node_type_cmp_translate(struct bNodeTreeType *ttype);
 void register_node_type_cmp_rotate(struct bNodeTreeType *ttype);