BGE Animations: Fixing the Continue option when using the Flipper play type. Also...
[blender.git] / source / gameengine / Ketsji / BL_Action.cpp
index 4cf6f9820064b0976d2a014db455b39fb6d1c507..6682b0cea41dcef749c9765136890ae06b7af252 100644 (file)
@@ -252,9 +252,7 @@ void BL_Action::ResetStartTime(float curtime)
        float dt = m_localtime - m_startframe;
 
        m_starttime = curtime - dt / (KX_KetsjiEngine::GetAnimFrameRate()*m_speed);
-       printf("Before: %f, ", m_localtime);
        SetLocalTime(curtime);
-       printf("After: %f\n", m_localtime);
 }
 
 void BL_Action::IncrementBlending(float curtime)