BGE: This patch adds a character wrapper (similar to the already implemented vehicle...
[blender.git] / source / gameengine / Ketsji / KX_PythonInitTypes.cpp
index d0e3d26f61b23065e01e7f1218d47660d6d5aa91..805b9ce2fc2a6b8a92924fa71af0a97e4f2f31f4 100644 (file)
@@ -42,6 +42,7 @@
 #include "BL_ArmatureChannel.h"
 #include "KX_BlenderMaterial.h"
 #include "KX_CameraActuator.h"
+#include "KX_CharacterWrapper.h"
 #include "KX_ConstraintActuator.h"
 #include "KX_ConstraintWrapper.h"
 #include "KX_GameActuator.h"
@@ -189,6 +190,7 @@ void initPyTypes(void)
                PyType_Ready_Attr(dict, KX_BlenderMaterial, init_getset);
                PyType_Ready_Attr(dict, KX_Camera, init_getset);
                PyType_Ready_Attr(dict, KX_CameraActuator, init_getset);
+               PyType_Ready_Attr(dict, KX_CharacterWrapper, init_getset);
                PyType_Ready_Attr(dict, KX_ConstraintActuator, init_getset);
                PyType_Ready_Attr(dict, KX_ConstraintWrapper, init_getset);
                PyType_Ready_Attr(dict, KX_GameActuator, init_getset);