BGE: This patch adds a character wrapper (similar to the already implemented vehicle...
[blender.git] / source / gameengine / Physics / Bullet / CcdPhysicsEnvironment.h
index 350ecd2588a1a429ddf7b8dc6083d51d8167fa2b..18ce0550498ae7e82c88f4fd7ce62ea4bb70e7ae 100644 (file)
@@ -184,6 +184,8 @@ protected:
                        return 0;
                }
 #endif  /* NEW_BULLET_VEHICLE_SUPPORT */
+               // Character physics wrapper
+               virtual PHY_ICharacter* getCharacterController(class KX_GameObject* ob);
 
                btTypedConstraint*      getConstraintById(int constraintId);