Smoke:
[blender.git] / intern / smoke / intern / FLUID_3D.h
index 9d9e7318204d1b4f2028122b2fc39c007a173532..a7be7f58335d38b4ca5c1704f706df96862b3361 100644 (file)
@@ -47,7 +47,7 @@ class FLUID_3D
                void initVectorNoise(int amplify);
 
                void addSmokeColumn();
-               static void addSmokeTestCase(float* field, Vec3Int res, float value);
+               static void addSmokeTestCase(float* field, Vec3Int res);
 
                void step();
                void addObstacle(OBSTACLE* obstacle);