return 0;
}
+int BKE_mesh_center_centroid(Mesh *me, float cent[3])
+{
+ int i = me->totpoly;
+ MPoly *mpoly;
+ float poly_area;
+ float total_area = 0.0f;
+ float poly_cent[3];
+
+ zero_v3(cent);
+
+ /* calculate a weighted average of polygon centroids */
+ for (mpoly = me->mpoly; i--; mpoly++) {
+ BKE_mesh_calc_poly_center(mpoly, me->mloop + mpoly->loopstart, me->mvert, poly_cent);
+ poly_area = BKE_mesh_calc_poly_area(mpoly, me->mloop + mpoly->loopstart, me->mvert, NULL);
+
+ madd_v3_v3fl(cent, poly_cent, poly_area);
+ total_area += poly_area;
+ }
+ /* otherwise we get NAN for 0 polys */
+ if (me->totpoly) {
+ mul_v3_fl(cent, 1.0f / total_area);
+ }
+
+ return (me->totpoly != 0);
+}
+
void BKE_mesh_translate(Mesh *me, float offset[3], int do_keys)
{
int i = me->totvert;