Cycles: working towards texture workflow design
[blender.git] / release / scripts / startup / bl_ui / space_view3d.py
index b7c7e2a18b68a6aa92a25bd95c97a5bf651faa8e..70635cb2444465e9cefdbc654e52514613fa5eba 100644 (file)
@@ -2127,7 +2127,6 @@ class VIEW3D_PT_view3d_display(bpy.types.Panel):
         col = layout.column()
         col.label(text="Shading:")
         col.prop(gs, "material_mode", text="")
-        col.prop(view, "show_textured_solid")
 
         layout.separator()