Cycles: working towards texture workflow design
[blender.git] / source / blender / blenkernel / BKE_node.h
index bd88d1da9d74b45a84a49aa6eb4275c08a83f3d5..be9c359a13c34a28a87360f313cc20bddb21d45b 100644 (file)
@@ -201,6 +201,7 @@ struct bNode        *nodeGetActive(struct bNodeTree *ntree);
 struct bNode   *nodeGetActiveID(struct bNodeTree *ntree, short idtype);
 int                            nodeSetActiveID(struct bNodeTree *ntree, short idtype, struct ID *id);
 void                   nodeClearActiveID(struct bNodeTree *ntree, short idtype);
+struct bNode   *nodeGetActiveTexture(struct bNodeTree *ntree);
 
 void                   NodeTagChanged(struct bNodeTree *ntree, struct bNode *node);
 int                            NodeTagIDChanged(struct bNodeTree *ntree, struct ID *id);