/* prepare colors */
if (arm->flag & ARM_POSEMODE)
set_pchan_colorset(ob, pchan);
+#if 0 // XXX - 13 October 2009, Disabled this to make ghosting show the right colors (Aligorith)
else {
if ((scene->basact)==base) {
if (base->flag & (SELECT+BA_WAS_SEL)) UI_ThemeColor(TH_ACTIVE);
else UI_ThemeColor(TH_WIRE);
}
}
+#endif
/* catch exception for bone with hidden parent */
flag= bone->flag;
/* extra draw service for pose mode */
constflag= pchan->constflag;
- if (pchan->flag & (POSE_ROT|POSE_LOC|POSE_SIZE)) // XXX this is useless crap
+ if (pchan->flag & (POSE_ROT|POSE_LOC|POSE_SIZE))
constflag |= PCHAN_HAS_ACTION;
if (pchan->flag & POSE_STRIDE)
constflag |= PCHAN_HAS_STRIDE;