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bmesh: fixed merge issues with navmesh (though I've not tested if it works yet).
[blender.git]
/
source
/
blender
/
editors
/
include
/
ED_mesh.h
diff --git
a/source/blender/editors/include/ED_mesh.h
b/source/blender/editors/include/ED_mesh.h
index 6aa41112491efa7be19a95d18d760d98592998b0..7680da03a90b3f157e8ecb090053d102a43e927f 100644
(file)
--- a/
source/blender/editors/include/ED_mesh.h
+++ b/
source/blender/editors/include/ED_mesh.h
@@
-296,6
+296,7
@@
int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob
int ED_mesh_color_remove(struct bContext *C, struct Object *ob, struct Mesh *me);
void EDBM_selectmode_to_scene(struct bContext *C);
+void EDBM_ClearMesh(struct BMEditMesh *em);
#include "../mesh/editbmesh_bvh.h"