return;
}
else if (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)) {
- draw_mesh_paint(scene, v3d, rv3d, ob, dm, draw_flags);
+ draw_mesh_paint(rv3d, ob, dm, draw_flags);
return;
}
/* Vertex Paint and Weight Paint */
-void draw_mesh_paint(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, DerivedMesh *dm, int draw_flags)
+void draw_mesh_paint(RegionView3D *rv3d, Object *ob, DerivedMesh *dm, int draw_flags)
{
DMSetDrawOptions facemask = NULL;
Mesh *me = ob->data;