bmesh: use fixed stack size for face flipping array.
[blender.git] / source / blender / editors / space_view3d / drawobject.c
index 66aa6b60b34b73eb00a78be39b3bec3d813334c4..585fc43e5c23b6547cbba990dff766040f1aa3cd 100644 (file)
@@ -3474,7 +3474,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
                }
        }
        else if (dt == OB_PAINT) {
-               draw_mesh_paint(scene, v3d, rv3d, ob, dm, draw_flags);
+               draw_mesh_paint(rv3d, ob, dm, draw_flags);
        }
        
        /* set default draw color back for wire or for draw-extra later on */