Fixed the texture preview to work with multi-output node-based textures.
[blender.git] / source / blender / editors / space_file / writeimage.c
index 258909533207b18d05d2346cfd4be2b4ca2745b8..994f38320f25d7052a568690f48671b7699b50d6 100644 (file)
@@ -53,7 +53,7 @@
 
 /* XXX */
 static void error() {}
-static void waitcursor() {}
+static void waitcursor(int val) {}
 static void activate_fileselect() {}
 static int saveover() {return 0;}
 /* XXX */
@@ -153,6 +153,9 @@ void save_image_filesel_str(Scene *scene, char *str)
                        strcpy(str, "Save Radiance HDR");
                        break;
                case R_FFMPEG:
+               case R_H264:
+               case R_XVID:
+               case R_THEORA:
                case R_PNG:
                        strcpy(str, "Save PNG");
                        break;