}
float z = zcentre + (dirz * correction);
- bool backface = false;
+ // bool backface = false;
if(flags & CURVE_KN_BACKFACING && (t < 0.0f || z < 0 || z > l)) {
- backface = true;
+ // backface = true;
correction = ((-tb + rootd)/(2*a));
t = tcentre + correction;
z = zcentre + (dirz * correction);