COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaudaspace.a
COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_src.a
COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_fx.a
+COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_sdl.a
COMLIB += $(NAN_SAMPLERATE)/lib/$(DEBUG_DIR)libsamplerate.a
COMLIB += $(NAN_LZO)/lib/$(DEBUG_DIR)libminilzo.a
COMLIB += $(NAN_LZMA)/lib/$(DEBUG_DIR)liblzma.a
COMLIB += $(NAN_SMOKE)/lib/$(DEBUG_DIR)/libsmoke.a
+ifeq ($(WITH_FFMPEG),true)
+ COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_ffmpeg.a
+endif
+
+ifeq ($(WITH_OPENAL),true)
+ COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_openal.a
+endif
+
+ifeq ($(WITH_JACK),true)
+ COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_jack.a
+endif
+
+ifeq ($(WITH_SNDFILE),true)
+ COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_sndfile.a
+endif
+
ifneq ($(NAN_NO_KETSJI),true)
COMLIB += $(OCGDIR)/gameengine/bloutines/$(DEBUG_DIR)libbloutines.a
COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
SPLIB += $(NAN_ZLIB)/lib/libz.a
endif
-# OpenAL libs are already compiled as shared code!
-
-# Some kooky logic going on here ...
-ifeq ($(NAN_NO_OPENAL), true)
-# NAN_SND_LIBS =
-else
+ifeq ($(WITH_OPENAL),true)
ifeq ($(OS),$(findstring $(OS), "freebsd linux windows"))
ifeq ($(CPU),$(findstring $(CPU), "i386 powerpc x86_64 parisc64"))
NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a
endif
endif
+ifeq ($(WITH_JACK),true)
+ ifeq ($(OS),$(findstring $(OS), "linux"))
+ NAN_SND_LIBS += $(NAN_JACKLIBS)
+ endif
+endif
+
+ifeq ($(WITH_SNDFILE),true)
+ ifeq ($(OS),$(findstring $(OS), "linux"))
+ NAN_SND_LIBS += $(NAN_SNDFILELIBS)
+ endif
+endif
+
ifeq ($(OS),windows)
# Might need to change this to $(NAN_MOZILLA_LIB)/nspr4.lib