Add a glClear() in GHOST/X11 between creating the GLX context and
[blender.git] / intern / ghost / intern / GHOST_WindowX11.cpp
index d882ae41c9c0aad53c28359d8837d91f4a69ab68..5611644f8f2e8da193746fa3b73a3d911dcc4c06 100644 (file)
@@ -1344,7 +1344,9 @@ installDrawingContext(
                        if (!s_firstContext) {
                                s_firstContext = m_context;
                        }
-                       glXMakeCurrent(m_display, m_window,m_context);                                          
+                       glXMakeCurrent(m_display, m_window,m_context);
+                       glClearColor(0.447, 0.447, 0.447, 0);
+                       glClear(GL_COLOR_BUFFER_BIT);
                        success = GHOST_kSuccess;
                } else {
                        success = GHOST_kFailure;