if (!s_firstContext) {
s_firstContext = m_context;
}
- glXMakeCurrent(m_display, m_window,m_context);
+ glXMakeCurrent(m_display, m_window,m_context);
+ glClearColor(0.447, 0.447, 0.447, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
success = GHOST_kSuccess;
} else {
success = GHOST_kFailure;