Move EEVEE properties into scene
[blender.git] / source / blender / draw / engines / eevee / eevee_private.h
index 42b3d8caf985228813a08b899235ea7f9e9d82c3..3ab1d55aeac0520411b40506300c7b1005a6ff11 100644 (file)
@@ -125,13 +125,6 @@ enum {
        VAR_MAT_SSSALBED = (1 << 16),
 };
 
-/* Shadow Technique */
-enum {
-       SHADOW_ESM = 1,
-       SHADOW_VSM = 2,
-       SHADOW_METHOD_MAX = 3,
-};
-
 typedef struct EEVEE_BoundSphere {
        float center[3], radius;
 } EEVEE_BoundSphere;