Workspace: Move engines to workspace and Properties Editor cleanup
[blender.git] / release / scripts / startup / bl_ui / properties_physics_softbody.py
index e873bb40013cd916cb311d7c444bf874eecc9451..186ba19f62d3325917c66bf49ba4a6093ecf5cf7 100644 (file)
@@ -21,13 +21,16 @@ import bpy
 from bpy.types import Panel
 
 from bl_ui.properties_physics_common import (
+        point_cache_ui,
         effector_weights_ui,
         )
 
 
+COMPAT_OB_TYPES = {'MESH', 'LATTICE', 'CURVE', 'SURFACE', 'FONT'}
+
+
 def softbody_panel_enabled(md):
-    return True
-    #return (md.point_cache.is_baked is False)
+    return (md.point_cache.is_baked is False)
 
 
 class PhysicButtonsPanel:
@@ -38,8 +41,8 @@ class PhysicButtonsPanel:
     @classmethod
     def poll(cls, context):
         ob = context.object
-        rd = context.scene.render
-        return (ob and (ob.type == 'MESH' or ob.type == 'LATTICE'or ob.type == 'CURVE')) and (rd.engine in cls.COMPAT_ENGINES) and (context.soft_body)
+        view_render = context.scene.view_render
+        return ob and ob.type in COMPAT_OB_TYPES and view_render.engine in cls.COMPAT_ENGINES and context.soft_body
 
 
 class PHYSICS_PT_softbody(PhysicButtonsPanel, Panel):
@@ -71,6 +74,16 @@ class PHYSICS_PT_softbody(PhysicButtonsPanel, Panel):
         layout.prop(softbody, "collision_group")
 
 
+class PHYSICS_PT_softbody_cache(PhysicButtonsPanel, Panel):
+    bl_label = "Soft Body Cache"
+    bl_options = {'DEFAULT_CLOSED'}
+    COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+    def draw(self, context):
+        md = context.soft_body
+        point_cache_ui(self, context, md.point_cache, softbody_panel_enabled(md), 'SOFTBODY')
+
+
 class PHYSICS_PT_softbody_goal(PhysicButtonsPanel, Panel):
     bl_label = "Soft Body Goal"
     bl_options = {'DEFAULT_CLOSED'}
@@ -181,7 +194,7 @@ class PHYSICS_PT_softbody_collision(PhysicButtonsPanel, Panel):
         layout.active = softbody.use_self_collision and softbody_panel_enabled(md)
 
         layout.label(text="Collision Ball Size Calculation:")
-        layout.prop(softbody, "collision_type", expand=True)
+        layout.row().prop(softbody, "collision_type", expand=True)
 
         col = layout.column(align=True)
         col.label(text="Ball:")
@@ -234,5 +247,18 @@ class PHYSICS_PT_softbody_field_weights(PhysicButtonsPanel, Panel):
 
         effector_weights_ui(self, context, softbody.effector_weights, 'SOFTBODY')
 
+
+classes = (
+    PHYSICS_PT_softbody,
+    PHYSICS_PT_softbody_cache,
+    PHYSICS_PT_softbody_goal,
+    PHYSICS_PT_softbody_edge,
+    PHYSICS_PT_softbody_collision,
+    PHYSICS_PT_softbody_solver,
+    PHYSICS_PT_softbody_field_weights,
+)
+
 if __name__ == "__main__":  # only for live edit.
-    bpy.utils.register_module(__name__)
+    from bpy.utils import register_class
+    for cls in classes:
+        register_class(cls)