Cleanp: use single global for draw manager
[blender.git] / source / blender / draw / engines / eevee / eevee_shaders.c
index 6fbd0ae5173f5a323b9639f1754c2c1a4c1862b0..b0b849bbd1e3b98f3e4f70a2ab66d1d05e6e8d79 100644 (file)
@@ -33,7 +33,7 @@
 
 #include "eevee_private.h"
 
-const char *filter_defines = "#define HAMMERSLEY_SIZE " STRINGIFY(HAMMERSLEY_SIZE) "\n"
+static const char *filter_defines = "#define HAMMERSLEY_SIZE " STRINGIFY(HAMMERSLEY_SIZE) "\n"
 #if defined(IRRADIANCE_SH_L2)
                                     "#define IRRADIANCE_SH_L2\n"
 #elif defined(IRRADIANCE_CUBEMAP)
@@ -97,7 +97,6 @@ extern char datatoc_effect_velocity_resolve_frag_glsl[];
 /* Temporal Sampling */
 extern char datatoc_effect_temporal_aa_glsl[];
 
-extern GlobalsUboStorage ts;
 
 /* *********** FUNCTIONS *********** */