Workbench: clean up the viewport shading code
[blender.git] / source / blender / draw / CMakeLists.txt
index b22c97e352c2ce613d2a787103bc745350e7b5a7..9fae5a6c3af7177e6e1e9d3aa1591fa6bbad0df0 100644 (file)
@@ -104,7 +104,6 @@ set(SRC
        engines/eevee/eevee_subsurface.c
        engines/eevee/eevee_temporal_sampling.c
        engines/eevee/eevee_volumes.c
-       engines/workbench/workbench_materials_solid.c
        engines/workbench/workbench_engine.c
        engines/workbench/solid_flat_mode.c
        engines/external/external_engine.c
@@ -206,7 +205,7 @@ data_to_c_simple(engines/eevee/shaders/volumetric_resolve_frag.glsl SRC)
 data_to_c_simple(engines/eevee/shaders/volumetric_scatter_frag.glsl SRC)
 data_to_c_simple(engines/eevee/shaders/volumetric_integration_frag.glsl SRC)
 
-data_to_c_simple(engines/workbench/shaders/solid_frag.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/solid_flat_frag.glsl SRC)
 data_to_c_simple(engines/workbench/shaders/workbench_vert.glsl SRC)
 
 data_to_c_simple(modes/shaders/common_globals_lib.glsl SRC)