/* For now, reuse appropriate theme colors from stats text colors */
i= 0;
- UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEANG, col);
- BM_ITER(v, &iter, bm, BM_VERTS_OF_MESH, NULL) {
- if (BM_TestHFlag(v, BM_SELECT)) {
- sprintf(val, "%d", i);
- view3d_cached_text_draw_add(v->co, val, 0, V3D_CACHE_TEXT_ASCII, col);
+ if (em->selectmode & SCE_SELECT_VERTEX) {
+ UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEANG, col);
+ BM_ITER(v, &iter, bm, BM_VERTS_OF_MESH, NULL) {
+ if (BM_TestHFlag(v, BM_SELECT)) {
+ sprintf(val, "%d", i);
+ view3d_cached_text_draw_add(v->co, val, 0, V3D_CACHE_TEXT_ASCII, col);
+ }
+ i++;
}
- i++;
}
- i= 0;
- UI_GetThemeColor3ubv(TH_DRAWEXTRA_EDGELEN, col);
- BM_ITER(e, &iter, bm, BM_EDGES_OF_MESH, NULL) {
- if (BM_TestHFlag(e, BM_SELECT)) {
- sprintf(val, "%d", i);
- mid_v3_v3v3(pos, e->v1->co, e->v2->co);
- view3d_cached_text_draw_add(pos, val, 0, V3D_CACHE_TEXT_ASCII, col);
+ if (em->selectmode & SCE_SELECT_EDGE) {
+ i= 0;
+ UI_GetThemeColor3ubv(TH_DRAWEXTRA_EDGELEN, col);
+ BM_ITER(e, &iter, bm, BM_EDGES_OF_MESH, NULL) {
+ if (BM_TestHFlag(e, BM_SELECT)) {
+ sprintf(val, "%d", i);
+ mid_v3_v3v3(pos, e->v1->co, e->v2->co);
+ view3d_cached_text_draw_add(pos, val, 0, V3D_CACHE_TEXT_ASCII, col);
+ }
+ i++;
}
- i++;
}
- i= 0;
- UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEAREA, col);
- BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) {
- if (BM_TestHFlag(f, BM_SELECT)) {
- BM_Compute_Face_CenterMean(bm, f, pos);
- sprintf(val, "%d", i);
- view3d_cached_text_draw_add(pos, val, 0, V3D_CACHE_TEXT_ASCII, col);
- }
- i++;
+ if (em->selectmode & SCE_SELECT_FACE) {
+ i= 0;
+ UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEAREA, col);
+ BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ if (BM_TestHFlag(f, BM_SELECT)) {
+ BM_Compute_Face_CenterMean(bm, f, pos);
+ sprintf(val, "%d", i);
+ view3d_cached_text_draw_add(pos, val, 0, V3D_CACHE_TEXT_ASCII, col);
+ }
+ i++;
+ }
}
}