bool ED_view3d_win_to_ray_clipped_ex(
const struct ARegion *ar, const struct View3D *v3d, const float mval[2],
float r_ray_co[3], float r_ray_normal[3], float r_ray_start[3], bool do_clip);
+void ED_view3d_win_to_ray(
+ const struct ARegion *ar, const float mval[2],
+ float r_ray_start[3], float r_ray_normal[3]);
void ED_view3d_global_to_vector(const struct RegionView3D *rv3d, const float coord[3], float vec[3]);
void ED_view3d_win_to_3d(
const struct View3D *v3d, const struct ARegion *ar,