Particle edit: Simplify code by benefiting from single edit context
[blender.git] / source / blender / blenkernel / BKE_particle.h
index d9a5cbab16e78c7b44ef2e4795fee9643597aa99..d87d63454f0f8606e4bc50d5d969f2d3207619b9 100644 (file)
@@ -303,9 +303,6 @@ void psys_set_current_num(Object *ob, int index);
 struct LatticeDeformData *psys_create_lattice_deform_data(struct ParticleSimulationData *sim);
 
 struct ParticleSystem *psys_orig_get(struct ParticleSystem *psys);
-struct ParticleSystem *psys_eval_get(struct Depsgraph *depsgraph,
-                                     struct Object *object,
-                                     struct ParticleSystem *psys);
 bool psys_in_edit_mode(struct Depsgraph *depsgraph, struct ParticleSystem *psys);
 bool psys_check_enabled(struct Object *ob, struct ParticleSystem *psys, const bool use_render_params);
 bool psys_check_edited(struct ParticleSystem *psys);