Fix T43427: Particle system children sometimes not generated on reload
[blender.git] / source / blender / compositor / operations / COM_TextureOperation.cpp
index da01aa3b7ca0a1b172859c1cec068e46881aea90..1b0485afb8d1076a0ff7dee5b11754c3d3197763 100644 (file)
@@ -100,7 +100,7 @@ void TextureBaseOperation::executePixelSampled(float output[4], float x, float y
        vec[1] = textureSize[1] * (v + textureOffset[1]);
        vec[2] = textureSize[2] * textureOffset[2];
 
-       retval = multitex_ext(this->m_texture, vec, NULL, NULL, 0, &texres, m_pool, m_sceneColorManage);
+       retval = multitex_ext(this->m_texture, vec, NULL, NULL, 0, &texres, m_pool, m_sceneColorManage, false);
 
        if (texres.talpha)
                output[3] = texres.ta;