Fix T43427: Particle system children sometimes not generated on reload
[blender.git] / source / blender / editors / mesh / editmesh_tools.c
index a480b2051ccfd2ffd705cff0c698fa3e34fdc4ca..1e301e09837968ffce86b9f7cf1e4dbc805bd7ad 100644 (file)
@@ -4541,7 +4541,7 @@ static int edbm_noise_exec(bContext *C, wmOperator *op)
                BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
                        if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) {
                                float tin, dum;
-                               externtex(ma->mtex[0], eve->co, &tin, &dum, &dum, &dum, &dum, 0, NULL);
+                               externtex(ma->mtex[0], eve->co, &tin, &dum, &dum, &dum, &dum, 0, NULL, false);
                                eve->co[2] += fac * tin;
                        }
                }