Fix T43427: Particle system children sometimes not generated on reload
[blender.git] / source / blender / render / intern / include / render_types.h
index b87b1e6f367c63e4c024aad2109f814972457d5c..8d92fb9eec920982a1774f24d2bac04651ee05c4 100644 (file)
@@ -424,6 +424,7 @@ typedef struct HaloRen {
        unsigned int lay;
        struct Material *mat;
        struct ImagePool *pool;
+       bool skip_load_image;
 } HaloRen;
 
 /* ------------------------------------------------------------------------- */