Merging r41597 through r41607 from trunk into soc-2011-tomato
[blender.git] / source / blender / editors / space_view3d / drawobject.c
index 6ebb7cf4a48a9829fe5c1dc37b933dc48f696bdf..4809e463d7520fb83589dddceb1c237eba453873 100644 (file)
@@ -76,6 +76,8 @@
 #include "BKE_pointcache.h"
 #include "BKE_scene.h"
 #include "BKE_unit.h"
+#include "BKE_movieclip.h"
+#include "BKE_tracking.h"
 
 #include "smoke_API.h"
 
@@ -202,6 +204,40 @@ static void view3d_project_short_noclip(ARegion *ar, const float vec[3], short *
        }
 }
 
+/* same as view3d_project_short_clip but use persmat instead of persmatob for projection */
+static void view3d_project_short_clip_persmat(ARegion *ar, float *vec, short *adr, int local)
+{
+       RegionView3D *rv3d= ar->regiondata;
+       float fx, fy, vec4[4];
+
+       adr[0]= IS_CLIPPED;
+
+       /* clipplanes in eye space */
+       if(rv3d->rflag & RV3D_CLIPPING) {
+               if(ED_view3d_test_clipping(rv3d, vec, local))
+                       return;
+       }
+
+       copy_v3_v3(vec4, vec);
+       vec4[3]= 1.0;
+
+       mul_m4_v4(rv3d->persmat, vec4);
+
+       /* clipplanes in window space */
+       if( vec4[3] > (float)BL_NEAR_CLIP ) {   /* is the NEAR clipping cutoff for picking */
+               fx= (ar->winx/2)*(1 + vec4[0]/vec4[3]);
+
+               if( fx>0 && fx<ar->winx) {
+
+                       fy= (ar->winy/2)*(1 + vec4[1]/vec4[3]);
+
+                       if(fy > 0.0f && fy < (float)ar->winy) {
+                               adr[0]= (short)floorf(fx);
+                               adr[1]= (short)floorf(fy);
+                       }
+               }
+       }
+}
 /* ************************ */
 
 /* check for glsl drawing */
@@ -733,7 +769,12 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa
        for(vos= strings->first; vos; vos= vos->next) {
                if(mat && !(vos->flag & V3D_CACHE_TEXT_WORLDSPACE))
                        mul_m4_v3(mat, vos->vec);
-               view3d_project_short_clip(ar, vos->vec, vos->sco, 0);
+
+               if(vos->flag&V3D_CACHE_TEXT_GLOBALSPACE)
+                       view3d_project_short_clip_persmat(ar, vos->vec, vos->sco, 0);
+               else
+                       view3d_project_short_clip(ar, vos->vec, vos->sco, 0);
+
                if(vos->sco[0]!=IS_CLIPPED)
                        tot++;
        }
@@ -1365,16 +1406,203 @@ float view3d_camera_border_hack_col[4];
 short view3d_camera_border_hack_test= FALSE;
 #endif
 
+/* ****************** draw clip data *************** */
+
+static void draw_bundle_sphere(void)
+{
+       static GLuint displist= 0;
+
+       if (displist == 0) {
+               GLUquadricObj *qobj;
+
+               displist= glGenLists(1);
+               glNewList(displist, GL_COMPILE);
+
+               qobj= gluNewQuadric();
+               gluQuadricDrawStyle(qobj, GLU_FILL);
+               glShadeModel(GL_SMOOTH);
+               gluSphere(qobj, 0.05, 8, 8);
+               glShadeModel(GL_FLAT);
+               gluDeleteQuadric(qobj);
+
+               glEndList();
+       }
+
+       glCallList(displist);
+}
+
+static void draw_viewport_reconstruction(Scene *scene, Base *base, View3D *v3d, MovieClip *clip, int flag)
+{
+       MovieTracking *tracking= &clip->tracking;
+       MovieTrackingTrack *track;
+       float mat[4][4], imat[4][4], curcol[4];
+       unsigned char col[4], scol[4];
+       int bundlenr= 1;
+
+       if((v3d->flag2&V3D_SHOW_RECONSTRUCTION)==0)
+               return;
+
+       if(v3d->flag2&V3D_RENDER_OVERRIDE)
+               return;
+
+       glGetFloatv(GL_CURRENT_COLOR, curcol);
+
+       UI_GetThemeColor4ubv(TH_TEXT, col);
+       UI_GetThemeColor4ubv(TH_SELECT, scol);
+
+       BKE_get_tracking_mat(scene, base->object, mat);
+
+       glEnable(GL_LIGHTING);
+       glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
+       glEnable(GL_COLOR_MATERIAL);
+       glShadeModel(GL_SMOOTH);
+
+       /* current ogl matrix is translated in camera space, bundles should
+          be rendered in world space, so camera matrix should be "removed"
+          from current ogl matrix */
+       invert_m4_m4(imat, base->object->obmat);
+
+       glPushMatrix();
+       glMultMatrixf(imat);
+       glMultMatrixf(mat);
+
+       for ( track= tracking->tracks.first; track; track= track->next) {
+               int selected= track->flag&SELECT || track->pat_flag&SELECT || track->search_flag&SELECT;
+               if((track->flag&TRACK_HAS_BUNDLE)==0)
+                       continue;
+
+               if(flag&DRAW_PICKING)
+                       glLoadName(base->selcol + (bundlenr<<16));
+
+               glPushMatrix();
+                       glTranslatef(track->bundle_pos[0], track->bundle_pos[1], track->bundle_pos[2]);
+                       glScalef(v3d->bundle_size/0.05, v3d->bundle_size/0.05, v3d->bundle_size/0.05);
+
+                       if(v3d->drawtype==OB_WIRE) {
+                               glDisable(GL_LIGHTING);
+                               glDepthMask(0);
+
+                               if(selected) {
+                                       if(base==BASACT) UI_ThemeColor(TH_ACTIVE);
+                                       else UI_ThemeColor(TH_SELECT);
+                               } else {
+                                       if(track->flag&TRACK_CUSTOMCOLOR) glColor3fv(track->color);
+                                       else UI_ThemeColor(TH_WIRE);
+                               }
+
+                               drawaxes(0.05f, v3d->bundle_drawtype);
+
+                               glDepthMask(1);
+                               glEnable(GL_LIGHTING);
+                       } else if(v3d->drawtype>OB_WIRE) {
+                               if(v3d->bundle_drawtype==OB_EMPTY_SPHERE) {
+                                       /* selection outline */
+                                       if(selected) {
+                                               if(base==BASACT) UI_ThemeColor(TH_ACTIVE);
+                                               else UI_ThemeColor(TH_SELECT);
+
+                                               glDepthMask(0);
+                                               glLineWidth(2.f);
+                                               glDisable(GL_LIGHTING);
+                                               glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+                                               draw_bundle_sphere();
+
+                                               glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+                                               glEnable(GL_LIGHTING);
+                                               glLineWidth(1.f);
+                                               glDepthMask(1);
+                                       }
+
+                                       if(track->flag&TRACK_CUSTOMCOLOR) glColor3fv(track->color);
+                                       else UI_ThemeColor(TH_BUNDLE_SOLID);
+
+                                       draw_bundle_sphere();
+                               } else {
+                                       glDisable(GL_LIGHTING);
+                                       glDepthMask(0);
+
+                                       if(selected) {
+                                               if(base==BASACT) UI_ThemeColor(TH_ACTIVE);
+                                               else UI_ThemeColor(TH_SELECT);
+                                       } else {
+                                               if(track->flag&TRACK_CUSTOMCOLOR) glColor3fv(track->color);
+                                               else UI_ThemeColor(TH_WIRE);
+                                       }
+
+                                       drawaxes(0.05f, v3d->bundle_drawtype);
+
+                                       glDepthMask(1);
+                                       glEnable(GL_LIGHTING);
+                               }
+                       }
+
+               glPopMatrix();
+
+               if((flag & DRAW_PICKING)==0 && (v3d->flag2&V3D_SHOW_BUNDLENAME)) {
+                       float pos[3];
+                       unsigned char tcol[4];
+
+                       if(selected) memcpy(tcol, scol, sizeof(tcol));
+                       else memcpy(tcol, col, sizeof(tcol));
+
+                       mul_v3_m4v3(pos, mat, track->bundle_pos);
+                       view3d_cached_text_draw_add(pos, track->name, 10, V3D_CACHE_TEXT_GLOBALSPACE, tcol);
+               }
+
+               bundlenr++;
+       }
+
+       if((flag & DRAW_PICKING)==0) {
+               if(v3d->flag2&V3D_SHOW_CAMERAPATH && clip->tracking.reconstruction.camnr) {
+                       int a= 0;
+                       MovieTrackingReconstruction *reconstruction= &tracking->reconstruction;
+                       MovieReconstructedCamera *camera= tracking->reconstruction.cameras;
+
+                       glDisable(GL_LIGHTING);
+                       UI_ThemeColor(TH_CAMERA_PATH);
+                       glLineWidth(2.0f);
+
+                       glBegin(GL_LINE_STRIP);
+                               for(a= 0; a<reconstruction->camnr; a++, camera++) {
+                                       glVertex3f(camera->mat[3][0], camera->mat[3][1], camera->mat[3][2]);
+                               }
+                       glEnd();
+
+                       glLineWidth(1.0f);
+                       glEnable(GL_LIGHTING);
+               }
+       }
+
+       glPopMatrix();
+
+       /* restore */
+       glShadeModel(GL_FLAT);
+       glDisable(GL_COLOR_MATERIAL);
+       glDisable(GL_LIGHTING);
+
+       glColor4fv(curcol);
+
+       if(flag&DRAW_PICKING)
+               glLoadName(base->selcol);
+}
+
 /* flag similar to draw_object() */
-static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, int flag)
+static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int flag)
 {
        /* a standing up pyramid with (0,0,0) as top */
        Camera *cam;
+       Object *ob= base->object;
        float tvec[3];
        float vec[4][3], asp[2], shift[2], scale[3];
        int i;
        float drawsize;
        const short is_view= (rv3d->persp==RV3D_CAMOB && ob==v3d->camera);
+       MovieClip *clip= object_get_movieclip(scene, base->object, 0);
+
+       /* draw data for movie clip set as active for scene */
+       if(clip)
+               draw_viewport_reconstruction(scene, base, v3d, clip, flag);
 
 #ifdef VIEW3D_CAMERA_BORDER_HACK
        if(is_view && !(G.f & G_PICKSEL)) {
@@ -6082,7 +6310,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
                        break;
                case OB_CAMERA:
                        if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0 || (rv3d->persp==RV3D_CAMOB && v3d->camera==ob)) /* special exception for active camera */
-                               drawcamera(scene, v3d, rv3d, ob, flag);
+                               drawcamera(scene, v3d, rv3d, base, flag);
                        break;
                case OB_SPEAKER:
                        if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0)