Render control feature: shader-level shadowbuffer bias
[blender.git] / source / blender / makesdna / DNA_material_types.h
index 1deda6a29d56a60a63542e8045c9f9ff0d373c6a..d885bfcae82c56cb4ca93b4573de5b1056fd4ee4 100644 (file)
@@ -88,8 +88,10 @@ typedef struct Material {
        float strand_min, strand_widthfade;
        char strand_uvname[32];
        
-       float sbias;                    /* shadow bias */
+       float sbias;                    /* shadow bias to prevent terminator prob */
+       float lbias;                    /* factor to multiply lampbias with (0.0 = no mult) */
        float shad_alpha;               /* in use for irregular shadowbuffer */
+       float padf;                             /* free padding, take me! */
        
        /* for buttons and render*/
        char rgbsel, texact, pr_type, use_nodes;