Added new render pass: "Mist".
[blender.git] / source / blender / render / extern / include / RE_shader_ext.h
index 5d5db0471d8a01d27d3217ca541d32ac902289c2..8b5880ff5070db3138081c258fb7e4e62bff865f 100644 (file)
@@ -47,7 +47,7 @@ typedef struct ShadeResult
 {
        float combined[4];
        float col[4];
-       float alpha;
+       float alpha, mist;
        float diff[3];          /* no ramps, shadow, etc */
        float spec[3];
        float shad[3];