Replacing SDL threads with pthread.
[blender.git] / source / blender / blenkernel / intern / node.c
index 6a1c768d17c0f6a0d24eff2f1f58ea20bfe6678e..aab2e4dc33ed314f44463ddae54144f7a3337c53 100644 (file)
@@ -1801,7 +1801,7 @@ typedef struct ThreadData {
        RenderData *rd;
 } ThreadData;
 
-static int exec_composite_node(void *node_v)
+static void *exec_composite_node(void *node_v)
 {
        bNodeStack *nsin[MAX_SOCKET];   /* arbitrary... watch this */
        bNodeStack *nsout[MAX_SOCKET];  /* arbitrary... watch this */