Tweek the stereo settings: allow negative eye separation.
[blender.git] / source / gameengine / Rasterizer / RAS_OpenGLRasterizer / RAS_OpenGLRasterizer.h
index 9ab7b772cf9fdb4dbea7bb6f82b98277bce90137..d5a0e7ff5515d21ee9c68249d038763de9d9bf50 100644 (file)
@@ -72,7 +72,9 @@ class RAS_OpenGLRasterizer : public RAS_IRasterizer
        StereoMode              m_stereomode;
        StereoEye               m_curreye;
        float                   m_eyeseparation;
+       bool                    m_seteyesep;
        float                   m_focallength;
+       bool                    m_setfocallength;
        int                             m_noOfScanlines;
        
        bool                    InterlacedStereo() const;