DRW: Make missing uniform debuging print only once
[blender.git] / source / blender / draw / intern / draw_manager_data.c
index 0df1603a860fe49c8cd65a465f3d0e1077d24660..45365ed299e10507e8064fa2c5c09731adcf2b40 100644 (file)
@@ -122,8 +122,6 @@ static void drw_shgroup_uniform(DRWShadingGroup *shgroup, const char *name,
        }
 
        if (location == -1) {
-               if (G.debug & G_DEBUG_GPU)
-                       fprintf(stderr, "Warning: Pass : %s, Uniform '%s' not found!\n", shgroup->pass_parent->name, name);
                /* Nice to enable eventually, for now eevee uses uniforms that might not exist. */
                // BLI_assert(0);
                return;