renamed bpy.sys to bpy.utils, since it used to be a attempt to replace pythons sys...
[blender.git] / release / scripts / io / netrender / client.py
index 8694d7782aece3d1332269f15f8aaed1847a86b8..e1dc3f1b7b19fdf8f6776abb0f16a62bca26353d 100644 (file)
@@ -46,7 +46,7 @@ def addPointCache(job, ob, point_cache, default_path):
        if name == "":
                name = "".join(["%02X" % ord(c) for c in ob.name])
        
-       cache_path = bpy.sys.expandpath(point_cache.filepath) if point_cache.external else default_path
+       cache_path = bpy.utils.expandpath(point_cache.filepath) if point_cache.external else default_path
        
        index = "%02i" % point_cache.index
        
@@ -111,14 +111,14 @@ def clientSendJob(conn, scene, anim = False):
        # LIBRARIES
        ###########################
        for lib in bpy.data.libraries:
-               job.addFile(bpy.sys.expandpath(lib_path))
+               job.addFile(bpy.utils.expandpath(lib_path))
                
        ###########################
        # IMAGES
        ###########################
        for image in bpy.data.images:
                if image.source == "FILE" and not image.packed_file:
-                       job.addFile(bpy.sys.expandpath(image.filename))
+                       job.addFile(bpy.utils.expandpath(image.filename))
        
        ###########################
        # FLUID + POINT CACHE
@@ -129,7 +129,7 @@ def clientSendJob(conn, scene, anim = False):
        for object in bpy.data.objects:
                for modifier in object.modifiers:
                        if modifier.type == 'FLUID_SIMULATION' and modifier.settings.type == "DOMAIN":
-                               addFluidFiles(job, bpy.sys.expandpath(modifier.settings.path))
+                               addFluidFiles(job, bpy.utils.expandpath(modifier.settings.path))
                        elif modifier.type == "CLOTH":
                                addPointCache(job, object, modifier.point_cache, default_path)
                        elif modifier.type == "SOFT_BODY":